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Diagonal line appears randomly

@Payet_Romain wrote: Hello guys I had a problem with my project, today when I work on it I start to have weird diagonal line appears randomly here some screen shot: (some time difficult to see, I add...

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Best Visual Studio version to start with?

@Tchangla wrote: Hello everyone. Yesterday I've started using monogame , and i've found several problems. On home I use Visual Studio Community 2015 for programming (we use that in class). The issue...

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Content pipeline xml stuff

@bambucha wrote: Hey!I've been messing with creating a save game file and loading items for my game from XML files. I managed to get it working using an xml serializer, but I just noticed there is an...

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3.5 Pipeline Tool not Building

@Nightmare-Games wrote: I created a new .mgcb file and added a folder of images to it. It built fine, and I was able to add the images to my project from the bin folder. Now I've added some additional...

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What's the simplest way to draw a rectangular outline without generating the...

@darthdeus wrote: I'm looking for a simple way to draw a rectangular border/outline, or just a simple line, without having to either generate a texture first. I've seen people draw "pixel by pixel"...

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[showcase] image to text converter

@CidHighwind wrote: I wrote a litte programm that takes an image and generate a new image only containing letters out of it. Example:Load this image inside the programm and it will be converted into...

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Rendertarget memoryleak / misuses?

@Mathies_H wrote: I am currently making a mapeditor for my game. The background is made up of 2 large Texture2D that I generate using a RenderTarget2D. This works very well when I only need to...

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Help debugging “Only the original thread that created a view hierarchy can...

@Eversor wrote: Discussion also available here :http://stackoverflow.com/posts/38039952 My published game "Doom & Destiny Advanced" is unconsistently crashing due to this java.exception since late...

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Memory Lapse - Soon for Windows 10

@Stevo1977 wrote: Hi everyone, I am Steve, I have been playing with monogame as a hobby for the last few months and have started building Memory Lapse. Memory Lapse is a memory game geared for kids....

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Saving game settings

@Chuck_Esterbrook wrote: Let's say your MonoGame-based game has the "typical" game settings: sound fx volume music volume full screen or windowed controls How should these be saved? I'm hoping someone...

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[Solved]Scaling/zooming game window?

@Tchangla wrote: Hello again! The game I'm working on have a resolution of 160x144 pixels (like a gameboy one). I've been searching how to "zoom" or "scale" the windows (like, x2, x3 or x4) , but I...

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Monogame for non-programmers

@judah wrote: Hi all, I have had my game development ideas on the back burner for a while and as of lately my boss decided that we should move ahead and start putting our ideas together. Badda bing...

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Multiplayer on Xbox One

@iszla wrote: Hello! We are currently working on a game with a client-server architecture and we have been looking around a bit for information regarding networking on Xbox One but have not found...

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Create a SpriteFont from system font at run-time

@Chuck_Esterbrook wrote: Is it possible to make a SpriteFont from system fonts at run-time? My interest has to do with supporting a variety of font sizes without having to prep them all ahead of time....

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Handling User-Controlled Window Resizing

@Walt_Niehoff wrote: I gather this is a problem to a few and not-a-problem to many, based on what I find on the web (general web for either XNA or MonoGame) that addresses the problem satisfactorily....

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Using VS2012 Test Project with MonoGame

@Michael_Salman wrote: i am not sure if the problem resides with MonoGame but here it is. My program runs fine but if I create a test project and call Game 1 (i.e Game1 game = new Game1() ) I get the...

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How to install Monogame on Linux Mint 18?

@fsb4000 wrote: h1 = httph2 = https(Sorry for h1 and h2 but forum did not allow me to create a topic )I tried both: h1://www.monogame.net/releases/v3.5/monogame-sdk.deb and...

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Incorrect Screen Resolution in DirectX Windows Project

@uakshay wrote: Hi Guys, I have fixed resolution of my game to 800/600 but somehow when i run the game in release mode window size is 1014/645 and working fine in debug mode. I have used below...

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Is a good idea cache the textures?

@RafaelAlmeida wrote: I have an Image Manager here and it caches the Texture2D that it loads. But is it necessary? Does MonoGame already caches the textures? I just do it because I have to load the...

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Game controller doesnt work on Xbox One

@2_0_studios_da wrote: I have my game mostly working on Xbox One, but I cannot get the controller working. It throws an exception when trying to get the gamepad state saying that xinput_1.4.dll cannot...

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