ArchLinux error cp: cannot create regular file on install
@LosTiburon wrote: On Arch Linux, when I run chmod +x monogame-sdk.run followed by sudo ./mongamesdk.run I get the following output. Verifying archive integrity... All good.Uncompressing Monogame...
View ArticleWin7 SharpDX Exception when calling Texture2D.GetData()
@mgulde wrote: Dear all, In my current project, I extract some texture colors to define player colors, etc. While running it on my Win10 PC (Intel i5, Nvidia GTX 750), all is fine and works as...
View ArticleMetal Support
@SpringloadedDev wrote: I know that was asked back in 2015 - and added to some future roadmap plans - Is there any update on this? seeing as Apple recently deprecated Open GL, I am very concerned that...
View Article[Solved] Riemers effects.fx file
@Myth wrote: Hello, I am tring to learn HLSL, I begin with the Rimers tutorials, I need to download a effect file, but the file was deleted frome the site. Maybe anyone have the file or know the...
View ArticleControlling effect passes in SpriteBatch
@Steven_Hutton wrote: Hi guys. I have an effect with two passes that I'm using to draw sprites. I'd like to use either the first or second or both effects in different sprite batches but right now no...
View ArticleMatrix Array problem Syntax or Bug ?
@willmotil wrote: Im running this on a win desktop Gl template.The problem im having appears to be a very strange bug. I attempted to load a matrix array to the shader // in the shader matrix...
View ArticleMonoGame.framework.net is missing the Microsoft.XNA.Framework.Net namespace
@Chris_Muench wrote: Only the ...GamerServices Namespace is included. The main Windows DLL contains both namespaces. Can anyone tell me how to get this namespace under UWP as well? ThanksChris Posts:...
View ArticleAdd TiledMap object to DockPanel
@Jacob_Jacob wrote: Hello I need to add TiledMap object to DockPanel as one of the several items. But DockPanel takes only MonoGame.Extended.Gui.Control objects. How can I wrap TiledMap into Gui...
View ArticleNo system volume control?
@reiti.net wrote: In my game running on android, the volume buttons don't have any function. I would like to have the volume buttons on the phone work as normal. I guess, monogame consumes the...
View ArticleHow to prevent windows from closing
@LCEngine wrote: How to prevent windows from closing? I want to pop up a dialog box when the window is closed, prompting the user to click OK and then exit. platform: desktopgl Posts: 6 Participants:...
View ArticleHow to get DPI in MonoGame
@ryancg wrote: I can get DPI in System.Drawing.Graphics, but don't know how to get DPI in MG. float dpiX, dpiY;using (Graphics graphics = Graphics.FromHwnd(IntPtr.Zero)){ dpiX = graphics.DpiX; dpiY =...
View Article[question] Algorithm efficiency for paint-like brushes implementation
@lofcz wrote: Greetings, I'm currently working on an integrated Sprites Editor for a game engine I'm building on top of MG. For general idea: image.png2560x1387 345 KB My current concern is to...
View ArticleMiniaturization and Fast User Switching
@TagGamesDavie wrote: Does MonoGame handle Miniaturization and Fast User Switching on MacOS, or is that up to the developer? Posts: 1 Participants: 1 Read full topic
View ArticleSporadic UnauthorizedAccessException on IsolatedStorage
@reiti.net wrote: I have a weird issue with savegames. This only happens once, when the app is freshly installed - restarting the app solves the issue and saving works just fine. It also happens just...
View ArticleAssimp Model Matrix's (The Inverse bind pose matrix and transforms ?)
@willmotil wrote: Alright so i have assimp loading a fbx up out of blender but im having trouble in seeing how assimp expects this offset matrix to work in relation to the other matrices. I was...
View ArticleCustom Skybox ignoring matrices
@Paolo_Ferri wrote: Greeting everyone, allow me to explain my simple problem. I'm trying to set up a skybox class, but I'm doing it slightly differently. I just want to have 6 quads on which I'm...
View ArticleVisual Studio Code 9009 - HELP!!!!!
@Red7Projects wrote: New to MonoGame and Visual Studio so please bear with me... I'm having a play, learning both. I've started getting this error:- The command "C:\Development\Projects\Visual Studio...
View ArticleHLSL, Whats is wrong, this time...?
@Myth wrote: Hello, I am new in HLSL, totally new. I am tring to implement the lights, but every code line is a epic battle. Now I recive a error, if I delete the line:if (dist <= lightRadius[i])...
View ArticleEnable texture crash
@Paolo_Ferri wrote: Ok, here's my new problem. Everything renders fine , but as soon as I try to render a textured cube, I get a crash, the error is: "An error occurred while preparing to draw. This...
View ArticleChoosing the audio device
@Cil wrote: Hello all, Is there a way in monogame to enumerate the audio devices availables to choose the input and/or output device? I searched the documentation and the Audio namespace, but could...
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