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Mono and Farseer - Getting started

@MuntyScruntFundle wrote: Hi folks. I've finally decided against trying to build my own physics engine, if my math skills were better I might continue, but sadly they're pretty crappy, so I thought...

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Memory Allocation for SetVertexBuffer is filling up Garbage Collector

@kosmonautgames wrote: Hi guys, by far my most memory allocations which are happening on the fly and filling up garbage are SetVertexBuffers calls for instanced models. If I disable this part of...

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Monogame 3.5 -- running into problems with VS Express 2015

@Welcome7 wrote: I cannot get the checkmark over the 2015 Visual Express when installing Monogame 3.5.After struggling, I downloaded Monogame 3.4, and install that. V3.4 will allow the checkmark of...

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Windows Universal App Window Incorrect Size

@LogosDiablo wrote: Just starting monogame. I have no experience with Universal apps at all, though I do use wpf all day at work. I'm following the tutorial over here, and having difficulty getting...

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Can't compile fx on Linux?

@McSwaggens wrote: Hi, I'm new to MonoGame on Linux, and can't get an fx file to compile.Any help? Error message when I try to compile: error.png1608x206 38.7 KB Posts: 6 Participants: 5 Read full topic

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Characters don't generate garbage right they are on the stack normally ?

@willmotil wrote: I know values when you ToString them end up generating garbage and even a variable like i.ToString() in a stringbuilder append still generates garbage. Question characters are on the...

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pipeline drag&drop

@KakCAT wrote: Hi, I'm unable to use drag&drop on the latest version of the MG pipeline program. I thought this was included in https://github.com/mono/MonoGame/pull/3920/files but most of the...

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[3.6.0.329] Pipeline tool not displaying anything when building

@Alkher wrote: Hi !When i try to build the content, it doesn't display anything while it was fine 2 days ago.Am I the only one getting this problem ? Posts: 3 Participants: 2 Read full topic

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My game keeps freezing at same point but i get no error message?

@Kasper_Kasper wrote: Have no clue what is wrong, if anyone got a tip or has gotten bugs like this before please let me know what caused it! Cheers- Kasper Posts: 3 Participants: 2 Read full topic

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Stop texture stretching when drawing with scale?

@McSwaggens wrote: How do I draw a texture without it stretching the pixel out and blurring it? Posts: 3 Participants: 2 Read full topic

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Android: Where are my content files.

@adolfito wrote: Hi, I Deployed my game (vb.net 2015) to my android smartphone.but i cant find my images on content neither assets folder i tried "Android Asset" in build action. thanks. Posts: 1...

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Good renaming convention

@Shadowblitz16 wrote: I recently had to start my project over since I was having problems with visual studio online,and it doesn't support deleting changesets. But I was just wondering what is a good...

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Garbage float doubles tostring

@willmotil wrote: Does anyone have a good algorithm for converting floats and doubles into characters directly now i found a way to bypass it with longs and ints. With just a straight out modulous...

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Button animation is not playing even though it says it is and im getting no...

@Kasper_Kasper wrote: When im debugging the code it says its running the correct animations on my spritesheet but for some reason the sprite doesnt change, its probably just some silly mistake on my...

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Custome Modal Theroy

@Mattlekim wrote: Hello everyone. first of I need to make my own modal class. Load Modals from the pipeline is not an option within my games as then need to be loaded / generated in realtime. So Iv...

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Custom Content Pipeline/serialization issues in Windows 10

@DolaSoft wrote: I have a MonoGame solution with a Windows 10 project. I am using my own custom content libraries. Everything works fine until I try to build with the .NET Native Toolchain to release...

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Missing SDL2.dll exception in new opengl project from template..

@Miguel_Lara wrote: Hi, I've been using cocos2d-x for a bit, but now that you cann use xamarin community edition for multiplatform, now I can start evaluating going back to C# for my Graphics coding...

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Exception in Pipeline tool when importing .x file

@cvnk wrote: I'm going through some XNA video tutorials to get started with MG. In an early section that introduces 3D graphics they use a .x model that the MG Pipeline tool chokes on with the...

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3d Models stretched.

@MuntyScruntFundle wrote: Hi there. I'm messing about with 3d models for the first time and I'm having - what I'm sure is - a very basic problem. My model loads, displays and rotates as it should, but...

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Is monogame well suited for 2d platformers? What genres of games does...

@Alex_Amato wrote: Hello, I was wondering if someone would mind sharing their experiences with monogame. I'd like to make a retro style platformer game with tight controls. I was doing this in Unity...

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