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Problem with Monogame 3.7 Development Build

@wiired24 wrote: Hello, I'm rather new to this community obviously this is my first post however I have some previous experience with MonoGame. Initially after I had installed Visual Studio 2017 as...

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Help!Why does my program run slowly?

@cv23c wrote: I found the same program in different runtime environment(Monogame3.6 or XNA4.0) have different running speed XNA: normal Monogame: slow and if i click keyboard or mouse,the screen will...

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Having trouble with succesfully installing MonoGame.Extended

@DefiniteGoose wrote: Hello developers! I'm trying to install MonoGame.Extended for my project but I seem to have some trouble with a missing reference to "Newtonsoft.Json", as it says in the bottom...

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Visual studio for mac?

@Trax_Morth wrote: Anyone got monogame working on Visual studio for mac? Posts: 1 Participants: 1 Read full topic

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[SOLVED][MG Pipeline tool] Imput string Was not in a correct Format.

@twistedvalley wrote: Hi all, Given that i'm a complete noobie in Mono Game Development, I'm facing a very frustrating (and probably very easy) problem when i try to create an xnb file from my Content...

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Building on visual studio online

@timesscar wrote: I have been using Visual studio online to host the repo for my game project, and I recently noticed that the monogame components wouldn't build. I get the following error; error...

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[Solved]Can't find MonoGame.Extended.Content.Pipeline.Tiled.dll

@Steyrix wrote: Hello. Recently i found out Monogame.Extended and decided to use it. I've downloaded Monogame.Extended repository,and also installed it to my project using NuGet packages Manager. But...

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Visual Studio 2017 Community

@SpiceyWolf wrote: I just installed VS2017 community and got nearly everything in its optional stuff even and i cant get the mg installer (3.6) to detect it. Posts: 5 Participants: 2 Read full topic

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Animated splash screen

@monobeginner wrote: Hey, I'm trying to create animated splash screen on Android (loading screen). With new project, it's juststatic image with Monogame logo. <item...

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Max Vertices on GPU ?

@Alkher wrote: Hi ! I'm working again on my particles engine (instanced).For instance, I only send the center of the billboard (camera aligned), as a Vector3.When I set the number of particles to...

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@MonoGame Developers (VB Templates)

@SpiceyWolf wrote: If anyone remembers the Damien Gibson account i went by i had posted templates in the past for MonoGame (And been quite interested at the time in form GL support) If you guys would...

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Failed to create graphics device

@SpiceyWolf wrote: I know theres other posts asking this but they seem to be targetted at windows issues... Im on Linux Mint (Ubuntu based distro) I generated projects which ran in windows, and have...

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[SOLVED] Wrong cursor position when scaling is not at 100% in windows display...

@Kwyrky wrote: Is this bug already reported? I couldn't find it with a quick search... So the bug occurs in windows dx. I didn't test with opengl. When I set scaling to 100% everything works fine....

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[SOLVED] Farseer physics CreatePolygon remove any vertices problem

@YGHTssk wrote: I was trying to add some polygons.Then, I found a issue.Please see this pic. Pasted image802x632 69.9 KB White lined polygon is truly pos and size polygons.But practically, it appeared...

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The up to date way to play sounds?

@MuntyScruntFundle wrote: I played about with playing sounds a long time ago, I found Xact (or whatever it was called) a bit over complicated, in fact I couldn't get it working, and the more simple...

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Textures using significantly more memory when running as x64 than as x86

@ChrisBlackman wrote: Hi, The textures in the UWP version of the game I'm helping with use between 2 to 5 times as much memory when run as x64 compared to x86. The difference in memory usage is much...

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Reverse CreateFromYawPitchRoll() (or how to get the vector that would produce...

@GeonBit wrote: Given a matrix, I want to get a 2d vector that I can later use like this: Matrix.CreateFromYawPitchRoll(_currRotation.X, _currRotation.Y, 0f)) And will get the same original matrix I...

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Mono Game 3.6 Windows Phone 8.1 Game touch issue on big resolution Devices

@Sbs_Game wrote: I have updated my mono game sdk to 3.6 and my previous game using template windows phone 8.1 is working on 480*800 Resolution perfectly but when i deploy on 720p emulator or...

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Content manager broken after windows update?

@GeonBit wrote: I just updated windows 10 to latest updates and now the content manager no longer works. I try to run Content.mgcb and nothing fires up I tried running MonoGame pipeline directly with...

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Cannot deploy Basic Monogame to Windows Phone device under Debug

@JulesVerny wrote: I have a basic Monogame v3.6 Background, simple Image and Text, built as a UWP, that runs OK under debug my Windows 10 machine [x64] Also runs on Windows Mobile Emulator (720dp 5...

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