How would you locate collisions to a 2D map?
@DefiniteGoose wrote: Hello there! I've got a question. I've been making simple games with MonoGame and now I was wondering, how do I locate the places on my map where the collisions have to be? Or is...
View ArticleSprite randomly becomes blurry
@mikehaggar wrote: My character sprite randomly becomes blurry. It doesn't happen all of the time though. Player character moves at 2.5px a frame. I'm converting position vector values to int before...
View ArticleLinux and Mac builds won't start anymore (MonoKickstart related?)
@DedruPooru wrote: Hi again! Few months ago everything worked perfectly, but now when I'm getting closer to finishing my game Linux and Mac suddenly won't work anymore. Windows build works perfectly....
View Article[SOLVED] Can I use shader model 4 with OpenGL?
@wingmanx7 wrote: I'm trying to port my game from a DirectX monogame project to a 64 bit monogame cross paltform project. Everything works fine except that my custom shader won't compile when I use...
View ArticleCollision, Circles or stars?
@MuntyScruntFundle wrote: Hello folks. Hopefully this should be a quick one. I'm using a function at the moment which returns a boolean depending upon a passed position and radius as such:Public...
View ArticleX Box One X development.
@MuntyScruntFundle wrote: If there's ever been a cop out by the marketing department! I haven't done any Xbox testing yet, PC only. But now I've got the hang of the 2D world (Mostly) I'm coming up...
View ArticlePublishing Game from Visual Studio 2017 and Framework Reqs
@mikehaggar wrote: Two part question here... First of all I'm trying to publish my game from VS2017. I'm using the latest Development Branch of MonoGame. I go through the publish wizard successfully,...
View ArticleText Input Box (again)
@Wirago wrote: Hi there,I am aware that there are some complete UI frameworks out there (like EmptyKeys). But first, most of them are quite overweight for my requirements and second I have done...
View ArticleError building for New files
@FreedeX_Official wrote: I have a error when I add a New file(spritefonts, .fbx, etc.). Screenshot (3).png1366x768 102 KB Screenshot (4).png1366x768 125 KB Error's says: "Gravity Cod Description...
View ArticleAsynchronous load content
@11110 wrote: any tips to implement asynchronous load content without blocking render and update thread? Posts: 1 Participants: 1 Read full topic
View ArticleTracing a stutter.
@MuntyScruntFundle wrote: This is going to be a bit vague, because I can't give a whole load of detail. I have a really odd stutter in a game I'm working on. The game is perfectly silky smooth, apart...
View Articleps4 dualshock4 controllers on PC
@HS_Dave wrote: My friends and I have used wired 360 controllers for the longest time to game on pc but one of my friends has since switched to using his DS4 and he's reporting that my games /do not...
View ArticleIntermediateSerializer not working?
@ValterCosta wrote: Hi Guys, I'm using the IntermediateSerializer to serialize and deserialize some files but I got no result from either method, no exception, no file data after serialization and no...
View ArticleModel textures.
@MuntyScruntFundle wrote: Can anyone point me towards literature or samples of how to apply textures and bump maps to objects? Or how to create object surface effects? All I need at the moment is a...
View ArticleDifference between Xamarin and MonoGame
@Raydenn wrote: Hi,Im a newby in game programming, I was planning to use MonoGame for my next game but I discovered Xamarin and I don't understand the difference between bettween Xamarin and Monogame...
View ArticleHelp with drawing multiple models?
@ElementInfa wrote: Hello there, MonoGame newbie here. I am attempting to draw two separate FBX models, however the second one's being a bit weird... The first model draws just fine on it's own, so...
View ArticleBasic glow effect?
@MuntyScruntFundle wrote: I have a routine which draws lines, basically elongating a pixel, or small sprite. Is there an easy way to create a glowing effect around the line? I know I could stretch a...
View ArticleAsset does not appear to be a valid XNB file. Did you process your content...
@chengcong wrote: MonoGame3.6 Content.Load("xnb") throw error : Asset does not appear to be a valid XNB file. Did you process your content for Windows?but MonoGame3.5.1 no error!Why?the xnb files...
View ArticleCan't set Window Title in Game1 constructor
@TheSpydog wrote: I've noticed a strange inconsistency between WindowsDX and DesktopGL builds of my project. In the DirectX version, I can call Window.Title = "Hello World" in the constructor of...
View ArticleMonogame does not save alpha channel
@Romeo_Berlov wrote: I try this two images and you will understand me.I convert atlas.png to xnb using microsoft tool and target profile (HiDef/Reach) does not matter. Monogame application I run in...
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