SprueKit
@AcidFaucent wrote: For rendering SprueKit uses Monogame in WPF via MarcStan's WPFInterop. SprueKit uses skeletal voxel modeling with CSG and aggregation to compile complete models. As an alternative...
View ArticleSome info I would like to share.
@diliupg wrote: Setup Monogame graphics Inside your project folder add another folder called content. Start monogame pipeline tool. Add new content project and save it in the folder you created above....
View ArticleMonoGame Cross-Platform Conditional Compilation Symbol for Universal Windows...
@NickChai wrote: Hi everyone, I'm trying to find the correct Cross-Platform conditional compilation symbol for UWP applications. I found an old stack exchange thread on the subject but it didn't list...
View Articledatacontractserializer
@Mattlekim wrote: Hi every one I have an issue with my save files been awful to look at and bigger than they need to be. Here is a sample of one of my save file. <?xml version="1.0"...
View Article[Nez framework] Possibility to set 9-slice sprites to tile instead of stretch?
@darkhog wrote: I want to use 9-slice support in Nez to set up some panels that would act as a background for game's logo in the title screen and so on. However, the default rendering behavior of...
View ArticleMonogame Pipeline Tool - SpriteFont doesn't build
@codelyoko373 wrote: I've tried for awhile now and I just can't get it working, and it seems no one else is having this problem so I thought I'd make a topic about it. Basically whenever I create a...
View ArticleOpenTK ArgumentOutOfRangeException
@Wirago wrote: Hi there,a friend of mine started to work on my project and cloned the repository via SmartGit. So far so good. But, when he starts the project he gets following...
View ArticlePipeline Tool tree view (3.6)
@Wirago wrote: Hi there, after migrating to monogame 3.6 I have created a new content pipeline to rebuild some of the ussed assets. After adding the folders by "Add existing folder" the folder...
View ArticleProblem with ToggleFullscreen MonoGame 3.6
@Jens_Eckervogt wrote: Hello everywone, I have problem with exiting game window but it freezes like it cannot exit game. MonoGame.cs from Engine Directory using Microsoft.Xna.Framework; using...
View ArticlePoor Man’s Hierarchy Data Tree Solution in SQL
@SNaidamast wrote: For those of you who may require a database solution for extracting hierarchical data with SQL, I have published a new article that provides a very simply but working solution for...
View ArticleMemory allocated when I press keyboard
@monogdev wrote: I'm running a cross-platform project and while I was implementing movement, I noticed that when I left a key on the keyboard pressed for a couple of seconds, it was generating a few...
View ArticleXna to monogame FX shader conversion help
@Mentalarray wrote: Hello im not great at shaders but i have a shader from an old xna game of mine that looks amazing but get several errors while trying to convert it for use in monogame,one big...
View ArticleCentring Text Help
@codelyoko373 wrote: I'm quite new to MonoGame/XNA and I'm currently trying to create a pong clone. I'm creating the main menu and I'm trying to get the title of the main menu to centre in the middle...
View ArticleXMLImporter failure - Unable to load one or more of the requested types
@littlebeast wrote: So I keep getting this error when attempting to load an XML file encoded by the IntermediateSerializer. I expect the error is mine rather than a bug in Monogame, but I can't figure...
View ArticleHelp porting shader (ShaderToy to HLSL)
@Finnhax wrote: Hello Atm I'm trying to learn HLSL and got some simple shaders to work. Now I'm trying to port the following shader from ShaderToy to HLSL (https://www.shadertoy.com/view/lslXRS) This...
View ArticleWhat does "Probed audio format does not match RIFF" mean when building .wav...
@vchelaru wrote: I'm using the command line content builder to build a WAV file into a XNB and I receive the following error:...
View ArticleHow do I use TitleContainer to read a stream of data (.txt)
@Lexyvil wrote: I'm attempting to write a text file which will serve as a script for character dialogue along with commands, and I heard that TitleContainer and StreamReader can read from those. How...
View ArticleElapsed Time and Delay Time problem
@Bulent_Gozen wrote: I'm working on a horse racing game. Each time the game starts a random horse wins because of the intervals I randomly add to their speed . I ve no problem until here. My question...
View ArticleglGetQueryObjectivEXT is use ?
@fuyuhiko wrote: I develop with MonoGame for iOS.Uploaded to the test flight, I got an error when using glGetQueryObjectivEXT of the unpublished API.Does MonoGame use this API?Please teach a solution...
View ArticleSprite Scaling Problem
@codelyoko373 wrote: I'm trying to scale a sprite I've took from a sprite sheet as the original size of the sprite is tiny. I've noticed a problem though with this, that if I scale the sprite, it...
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