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SprueKit

@AcidFaucent wrote: For rendering SprueKit uses Monogame in WPF via MarcStan's WPFInterop. SprueKit uses skeletal voxel modeling with CSG and aggregation to compile complete models. As an alternative...

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Some info I would like to share.

@diliupg wrote: Setup Monogame graphics Inside your project folder add another folder called content. Start monogame pipeline tool. Add new content project and save it in the folder you created above....

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MonoGame Cross-Platform Conditional Compilation Symbol for Universal Windows...

@NickChai wrote: Hi everyone, I'm trying to find the correct Cross-Platform conditional compilation symbol for UWP applications. I found an old stack exchange thread on the subject but it didn't list...

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datacontractserializer

@Mattlekim wrote: Hi every one I have an issue with my save files been awful to look at and bigger than they need to be. Here is a sample of one of my save file. <?xml version="1.0"...

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[Nez framework] Possibility to set 9-slice sprites to tile instead of stretch?

@darkhog wrote: I want to use 9-slice support in Nez to set up some panels that would act as a background for game's logo in the title screen and so on. However, the default rendering behavior of...

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Monogame Pipeline Tool - SpriteFont doesn't build

@codelyoko373 wrote: I've tried for awhile now and I just can't get it working, and it seems no one else is having this problem so I thought I'd make a topic about it. Basically whenever I create a...

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OpenTK ArgumentOutOfRangeException

@Wirago wrote: Hi there,a friend of mine started to work on my project and cloned the repository via SmartGit. So far so good. But, when he starts the project he gets following...

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Pipeline Tool tree view (3.6)

@Wirago wrote: Hi there, after migrating to monogame 3.6 I have created a new content pipeline to rebuild some of the ussed assets. After adding the folders by "Add existing folder" the folder...

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Problem with ToggleFullscreen MonoGame 3.6

@Jens_Eckervogt wrote: Hello everywone, I have problem with exiting game window but it freezes like it cannot exit game. MonoGame.cs from Engine Directory using Microsoft.Xna.Framework; using...

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Poor Man’s Hierarchy Data Tree Solution in SQL

@SNaidamast wrote: For those of you who may require a database solution for extracting hierarchical data with SQL, I have published a new article that provides a very simply but working solution for...

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Memory allocated when I press keyboard

@monogdev wrote: I'm running a cross-platform project and while I was implementing movement, I noticed that when I left a key on the keyboard pressed for a couple of seconds, it was generating a few...

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Xna to monogame FX shader conversion help

@Mentalarray wrote: Hello im not great at shaders but i have a shader from an old xna game of mine that looks amazing but get several errors while trying to convert it for use in monogame,one big...

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Centring Text Help

@codelyoko373 wrote: I'm quite new to MonoGame/XNA and I'm currently trying to create a pong clone. I'm creating the main menu and I'm trying to get the title of the main menu to centre in the middle...

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XMLImporter failure - Unable to load one or more of the requested types

@littlebeast wrote: So I keep getting this error when attempting to load an XML file encoded by the IntermediateSerializer. I expect the error is mine rather than a bug in Monogame, but I can't figure...

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Help porting shader (ShaderToy to HLSL)

@Finnhax wrote: Hello Atm I'm trying to learn HLSL and got some simple shaders to work. Now I'm trying to port the following shader from ShaderToy to HLSL (https://www.shadertoy.com/view/lslXRS) This...

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What does "Probed audio format does not match RIFF" mean when building .wav...

@vchelaru wrote: I'm using the command line content builder to build a WAV file into a XNB and I receive the following error:...

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How do I use TitleContainer to read a stream of data (.txt)

@Lexyvil wrote: I'm attempting to write a text file which will serve as a script for character dialogue along with commands, and I heard that TitleContainer and StreamReader can read from those. How...

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Elapsed Time and Delay Time problem

@Bulent_Gozen wrote: I'm working on a horse racing game. Each time the game starts a random horse wins because of the intervals I randomly add to their speed . I ve no problem until here. My question...

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glGetQueryObjectivEXT is use ?

@fuyuhiko wrote: I develop with MonoGame for iOS.Uploaded to the test flight, I got an error when using glGetQueryObjectivEXT of the unpublished API.Does MonoGame use this API?Please teach a solution...

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Sprite Scaling Problem

@codelyoko373 wrote: I'm trying to scale a sprite I've took from a sprite sheet as the original size of the sprite is tiny. I've noticed a problem though with this, that if I scale the sprite, it...

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