Off-axis vector 2 rotation
@Hafinator wrote: I'm trying to rotate a bunch of Vector2s that are off-axis. The tongue is comprised of 4 sections and I would like them to rotate with the frog. I know this can be calculated with:...
View ArticleWorking on first shader, but getting weird effects
@Taien wrote: I've been running through tutorials on shaders over the last few days, and I'm having an issue that I can't explain, and I'm sure I'm just missing something as a newbie to this stuff....
View ArticleTrying to implemet uwp facebook integration
@denmarkthomas29 wrote: I have a test xaml uwp project in which I can login with facebook. the flow for this app is: - Press button to call an azure web service which handles the fb side of things...
View ArticleNeed help in creating an image morph Effect in Monogame
@Cookiesliyr1 wrote: Hello, i am trying to make an effect for a fictional VR room in my game where the room change from one to another, all work on 2D. so after hitting my head to the wall few days i...
View ArticleShader optimization question
@11110 wrote: Can anyone tell me the best way to use same shader among multiple model.Eg no 1.Shader 1 -> model 1Shader 1 -> model 2 or Eg no 2.Shader 1 -> model 1Shader 1 (clone new 1) ->...
View Articlehlsl shader optimization
@Jelle wrote: Hi I'm new to hlsl shaders and I recently made a pixel shader for a pixel font. I first draw the game text to a full screen rendertarget and then apply the pixel shader. It looks like...
View ArticleDirectX game not using Nvidia GPU
@Mateo_Loooong wrote: I'm using a laptop that has 2 GPUs: an Intel HD Graphics and a Nvidia graphics card. I am also running a two monitor setup (I'm only running the game on one of them, of course)....
View ArticleText seems to fade or "distort" after X amount of strings drawn
@Xolitude wrote: Hello! I am new to the forums here but I have been messing with the MonoGame library for sometime. I'm having an issue with SpriteBatch.DrawString(); (it may not be an issue with the...
View ArticleMonospaced Sprite Font?
@Shadowblitz16 wrote: is there a way to create a monospaced spritefont from a texture2d? I see that have to create a list of glyphs and croppings and characters?is there a simpler way to do this by...
View ArticleDrawing primitives
@Shadowblitz16 wrote: I am getting a error when trying to draw a line with thickness and fill options System.ArgumentOutOfRangeException HResult=0x80131502 Message=Specified argument was out of the...
View ArticleHelp replacing Content Pipeline with Content Folder?
@Shadowblitz16 wrote: can someone explain to me how to replace the content pipeline with a content folder?for example I would just drop file into Content and at compile time monogame would embed them...
View ArticleExpected behavior of CreateBillboard?
@markwilson wrote: I ran across this while trying to point some debug text (that had a world position) at the camera, and wanted to make sure I wasn't misunderstanding something before I opened a bug...
View ArticleCouldn't find a default importer for .tmx files
@ripwin wrote: I'm trying to use the Content Pipeline to add a .tmx files. But I get the following error when I build: Couldn't find a default importer for 'C:/Projects/Content/level1.tmx'! I looked...
View ArticleError in pipeline "Failed to create importer 'BitmapFontImporter'
@lionelthomas wrote: My project was working fine, when this error occurred on a unrelated debug recompile. Not sure where to look. Am I missing a reference?Hope someone can point me in the right...
View ArticleMultiple problems with latest build
@StainlessTobii wrote: Hi guys, I have moved development onto my gaming laptop so I can work on holiday. Yes I am a very sick puppy. So my problem with Texture2D.FromStream came back. The offending...
View ArticleHow can i bend a texture or a sprite?
@Marthy_Antonio_Gomez wrote: I would like to perform same effect as shown bellow. i would like to have render target and the result will be rendered on screen warp or bend effect. thank you for any...
View ArticleZoom to world position
@David_Marsh wrote: Since github is secure against code contributions I figured I would place this here. At least I can find it later.These are new zoom functions for the MonoGame.Extended...
View ArticleShader Help - How would I get pixels under current sprite?
@Trinith wrote: Not sure if that makes sense, but I want to highlight a sprite's pixels if it's over top of something else. I'd imagine I'd need to test a pixel against the back buffer maybe? Anyway,...
View ArticleEfficient way render primitives or line?
@11110 wrote: Can anyone share how to render 3d primitives or 3d line in an efficient way.eg. render a massive amount of boudingbox or simple shape Posts: 1 Participants: 1 Read full topic
View ArticleWhy does my spritesheet animation jitter on iOS but not Windows?
@dtaylorus1 wrote: My spritesheet animation is rock solid on Windows but unacceptably jittery on iOS devices. By "jittery", I mean that the frames appear to be drawn at slightly different positions or...
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