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Off-axis vector 2 rotation

@Hafinator wrote: I'm trying to rotate a bunch of Vector2s that are off-axis. The tongue is comprised of 4 sections and I would like them to rotate with the frog. I know this can be calculated with:...

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Working on first shader, but getting weird effects

@Taien wrote: I've been running through tutorials on shaders over the last few days, and I'm having an issue that I can't explain, and I'm sure I'm just missing something as a newbie to this stuff....

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Trying to implemet uwp facebook integration

@denmarkthomas29 wrote: I have a test xaml uwp project in which I can login with facebook. the flow for this app is: - Press button to call an azure web service which handles the fb side of things...

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Need help in creating an image morph Effect in Monogame

@Cookiesliyr1 wrote: Hello, i am trying to make an effect for a fictional VR room in my game where the room change from one to another, all work on 2D. so after hitting my head to the wall few days i...

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Shader optimization question

@11110 wrote: Can anyone tell me the best way to use same shader among multiple model.Eg no 1.Shader 1 -> model 1Shader 1 -> model 2 or Eg no 2.Shader 1 -> model 1Shader 1 (clone new 1) ->...

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hlsl shader optimization

@Jelle wrote: Hi I'm new to hlsl shaders and I recently made a pixel shader for a pixel font. I first draw the game text to a full screen rendertarget and then apply the pixel shader. It looks like...

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DirectX game not using Nvidia GPU

@Mateo_Loooong wrote: I'm using a laptop that has 2 GPUs: an Intel HD Graphics and a Nvidia graphics card. I am also running a two monitor setup (I'm only running the game on one of them, of course)....

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Text seems to fade or "distort" after X amount of strings drawn

@Xolitude wrote: Hello! I am new to the forums here but I have been messing with the MonoGame library for sometime. I'm having an issue with SpriteBatch.DrawString(); (it may not be an issue with the...

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Monospaced Sprite Font?

@Shadowblitz16 wrote: is there a way to create a monospaced spritefont from a texture2d? I see that have to create a list of glyphs and croppings and characters?is there a simpler way to do this by...

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Drawing primitives

@Shadowblitz16 wrote: I am getting a error when trying to draw a line with thickness and fill options System.ArgumentOutOfRangeException HResult=0x80131502 Message=Specified argument was out of the...

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Help replacing Content Pipeline with Content Folder?

@Shadowblitz16 wrote: can someone explain to me how to replace the content pipeline with a content folder?for example I would just drop file into Content and at compile time monogame would embed them...

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Expected behavior of CreateBillboard?

@markwilson wrote: I ran across this while trying to point some debug text (that had a world position) at the camera, and wanted to make sure I wasn't misunderstanding something before I opened a bug...

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Couldn't find a default importer for .tmx files

@ripwin wrote: I'm trying to use the Content Pipeline to add a .tmx files. But I get the following error when I build: Couldn't find a default importer for 'C:/Projects/Content/level1.tmx'! I looked...

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Error in pipeline "Failed to create importer 'BitmapFontImporter'

@lionelthomas wrote: My project was working fine, when this error occurred on a unrelated debug recompile. Not sure where to look. Am I missing a reference?Hope someone can point me in the right...

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Multiple problems with latest build

@StainlessTobii wrote: Hi guys, I have moved development onto my gaming laptop so I can work on holiday. Yes I am a very sick puppy. So my problem with Texture2D.FromStream came back. The offending...

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How can i bend a texture or a sprite?

@Marthy_Antonio_Gomez wrote: I would like to perform same effect as shown bellow. i would like to have render target and the result will be rendered on screen warp or bend effect. thank you for any...

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Zoom to world position

@David_Marsh wrote: Since github is secure against code contributions I figured I would place this here. At least I can find it later.These are new zoom functions for the MonoGame.Extended...

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Shader Help - How would I get pixels under current sprite?

@Trinith wrote: Not sure if that makes sense, but I want to highlight a sprite's pixels if it's over top of something else. I'd imagine I'd need to test a pixel against the back buffer maybe? Anyway,...

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Efficient way render primitives or line?

@11110 wrote: Can anyone share how to render 3d primitives or 3d line in an efficient way.eg. render a massive amount of boudingbox or simple shape Posts: 1 Participants: 1 Read full topic

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Why does my spritesheet animation jitter on iOS but not Windows?

@dtaylorus1 wrote: My spritesheet animation is rock solid on Windows but unacceptably jittery on iOS devices. By "jittery", I mean that the frames appear to be drawn at slightly different positions or...

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